Shadow Chesnaught counters
grassfightingGrass-type Male Grunt · slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Vine Whip / Energy Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 4.086 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | fairyFairy Wind flyingFlyfairyMoonblast | 4.029 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.980 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 2.892 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.709 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 10 | flyingPeck flyingFlyflyingDrill Peck | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 11 | flyingPeck flyingBrave BirdflyingDrill Peck | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 12 | flyingPeck flyingAerial AcepsychicPsyshock | 2.364 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | fireIncinerate fireMind BlownfireOverheat | 2.280 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 14 | steelMetal Sound flyingDrill PeckiceBlizzard | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 15 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 2.029 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.965 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 17 | flyingPeck flyingFlyflyingDrill Peck | 1.943 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 18 | flyingPeck flyingDrill PeckflyingSky Attack | 1.800 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 19 | flyingPeck flyingBrave BirdflyingDrill Peck | 1.787 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 20 | dragonDragon Tail flyingAeroblast++flyingFly | 1.767 | 100% | 6.5 s 2.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.