Shadow Sceptile counters
grassGrass-type Male Grunt ยท slot 2Grunt
CP
5,922
Attack
406.1
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireEmber fireBlast BurnfireHeat Wave | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | fireEmber fireOverheatfireFire Punch | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | poisonPoison Jab fightingClose CombatfireFire Punch | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 4 | fairyFairy Wind fireOverheatpoisonSludge | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | flyingGust poisonSludge BombflyingAir Cutter | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 6 | flyingPeck fireFlamethrowerflyingAerial Ace | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 7 | poisonPoison Jab fightingClose CombatbugX-Scissor | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 8 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | fireEmber fireBlast BurnfireHeat Wave | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatbugX-Scissor | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | flyingGust poisonSludge BombflyingAir Cutter | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.213 | 100% | 8.0 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.