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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Morelull counters

grassfairyGrass-type Male Grunt · slot 2Grunt
CP
2,209
Attack
209.7
x1.2 Shadow
Defense
136.7
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Seed Bomb

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Morelull
#PokemonMovesPowerWinsTimeResult
1
Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%4.0 s
0.0 charged
92% HP left on average
2
Shadow Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
10.000
100%4.0 s
0.0 charged
90% HP left on average
3
Shadow Staraptor
flyingGust
flyingBrave BirdflyingFly
10.000
100%4.0 s
0.0 charged
91% HP left on average
4
Skuntank
poisonPoison Jab
poisonSludge BombfireFlamethrower
10.000
100%4.0 s
0.0 charged
90% HP left on average
5
Overqwil
poisonPoison Jab
poisonSludge BombiceIce Beam
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Grafaiai
poisonPoison Jab
poisonSludge BombpoisonPoison Fang
10.000
100%4.0 s
0.0 charged
92% HP left on average
7
Pyroar
fireIncinerate
fireOverheatfireFlame Charge
10.000
100%5.0 s
0.0 charged
90% HP left on average
8
Kangaskhan
fightingLow Kick
normalStompgroundEarthquake
10.000
100%5.5 s
1.0 charged
91% HP left on average
9
Ursaring
steelMetal Claw
normalHyper BeamnormalSwift
10.000
100%5.5 s
1.0 charged
90% HP left on average
10
Bewear
ghostShadow Claw
normalStompfightingSuperpower
10.000
100%5.5 s
1.0 charged
92% HP left on average
11
Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
94% HP left on average
12
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
93% HP left on average
13
Lickilicky
rockRollout
normalHyper BeamnormalBody Slam
10.000
100%6.5 s
2.0 charged
90% HP left on average
14
Snorlax
psychicPsywave
normalHyper BeamsteelHeavy Slam
10.000
100%7.5 s
2.0 charged
93% HP left on average
15
Shadow Snorlax
psychicPsywave
normalHyper BeamsteelHeavy Slam
10.000
100%7.5 s
2.0 charged
91% HP left on average
16
Slaking
normalYawn
normalHyper BeamnormalBody Slam
10.000
100%7.5 s
2.0 charged
90% HP left on average
17
Lopunny
fightingLow Kick
fireFire PunchnormalHyper Beam
9.933
100%5.5 s
1.0 charged
90% HP left on average
18
Galarian Linoone
ghostLick
poisonGunk ShotnormalBody Slam
9.882
100%8.0 s
2.0 charged
90% HP left on average
19
Eternatus
poisonPoison Jab
poisonSludge BombfireFlamethrower
9.875
100%3.0 s
0.0 charged
90% HP left on average
20
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.750
100%4.5 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.