Shadow Morelull counters
grassfairyGrass-type Male Grunt ยท slot 2Grunt
CP
2,209
Attack
209.7
x1.2 Shadow
Defense
136.7
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsywave normalHyper BeamsteelHeavy Slam | 10.000 | 100% | 7.3 s 1.5 charged | 90% HP left on average | |
| 4 | ghostShadow Claw normalStompfightingSuperpower | 9.571 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | psychicPsywave normalHyper BeamsteelHeavy Slam | 8.845 | 100% | 7.3 s 1.5 charged | 89% HP left on average | |
| 6 | normalQuick Attack normalHyper BeamnormalHyper Fang | 8.675 | 100% | 7.5 s 1.5 charged | 88% HP left on average | |
| 7 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 8.227 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 8 | normalYawn normalHyper BeamnormalBody Slam | 7.993 | 100% | 8.0 s 1.5 charged | 87% HP left on average | |
| 9 | poisonPoison Jab poisonSludge BombfireFlamethrower | 7.962 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 10 | normalTackle normalBody SlamgrassTrailblaze | 7.922 | 100% | 7.8 s 1.5 charged | 87% HP left on average | |
| 11 | poisonPoison Jab poisonGunk ShotpoisonSludge Bomb | 7.750 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 12 | poisonPoison Jab poisonSludge BombiceIce Beam | 7.750 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 13 | steelMetal Claw normalHyper BeamnormalSwift | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | rockRollout normalHyper BeamnormalBody Slam | 7.677 | 100% | 6.5 s 1.5 charged | 87% HP left on average | |
| 15 | ghostShadow Claw normalStompfightingSuperpower | 7.444 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | fightingLow Kick normalStompgroundEarthquake | 7.391 | 100% | 7.5 s 1.5 charged | 86% HP left on average | |
| 17 | steelMetal Sound steelIron HeadbugX-Scissor | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.286 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 19 | ghostAstonish normalBody SlamrockRock Slide | 7.265 | 100% | 6.5 s 1.5 charged | 86% HP left on average | |
| 20 | fightingLow Kick fireFire PunchnormalHyper Beam | 7.222 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.