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PoGoBud
Raid Hour · YveltalNext · 21h 57m

Shadow Morelull counters

grassfairyGrass-type Male Grunt · slot 2Grunt
CP
2,209
Attack
209.7
x1.2 Shadow
Defense
136.7
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Seed Bomb

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Morelull
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
92% HP left on average
2
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Snorlax
psychicPsywave
normalHyper BeamsteelHeavy Slam
10.000
100%7.5 s
2.0 charged
90% HP left on average
4
Bewear
ghostShadow Claw
normalStompfightingSuperpower
9.571
100%5.5 s
1.0 charged
90% HP left on average
5
Slaking
normalYawn
normalHyper BeamnormalBody Slam
8.720
100%7.5 s
2.0 charged
89% HP left on average
6
Shadow Snorlax
psychicPsywave
normalHyper BeamsteelHeavy Slam
8.690
100%7.5 s
2.0 charged
88% HP left on average
7
Alolan Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
8.412
100%7.5 s
2.0 charged
88% HP left on average
8
Shadow Alolan Muk
poisonPoison Jab
poisonGunk ShotpoisonSludge Wave
8.227
100%4.0 s
0.0 charged
88% HP left on average
9
Eternatus
poisonPoison Jab
poisonSludge BombfireFlamethrower
7.962
100%3.0 s
0.0 charged
87% HP left on average
10
Oinkologne (Female)
normalTake Down
normalBody SlamgrassTrailblaze
7.760
100%7.5 s
2.0 charged
87% HP left on average
11
Nihilego
poisonPoison Jab
poisonGunk ShotpoisonSludge Bomb
7.750
100%4.0 s
0.0 charged
87% HP left on average
12
Overqwil
poisonPoison Jab
poisonSludge BombiceIce Beam
7.750
100%4.0 s
0.0 charged
87% HP left on average
13
Ursaring
steelMetal Claw
normalHyper BeamnormalSwift
7.714
100%5.5 s
1.0 charged
87% HP left on average
14
Lickilicky
rockRollout
normalHyper BeamnormalBody Slam
7.520
100%6.5 s
2.0 charged
87% HP left on average
15
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
7.517
100%7.5 s
2.0 charged
87% HP left on average
16
Shadow Bewear
ghostShadow Claw
normalStompfightingSuperpower
7.444
100%5.5 s
1.0 charged
87% HP left on average
17
Kingambit
steelMetal Sound
steelIron HeadbugX-Scissor
7.292
100%5.5 s
1.0 charged
86% HP left on average
18
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
7.286
100%4.5 s
1.0 charged
86% HP left on average
19
Kangaskhan
fightingLow Kick
normalStompgroundEarthquake
7.240
100%7.5 s
2.0 charged
86% HP left on average
20
Lopunny
fightingLow Kick
fireFire PunchnormalHyper Beam
7.222
100%5.5 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.