Shadow Lileep counters
rockgrassGrass-type Male Grunt ยท slot 2Grunt
CP
2,772
Attack
204.6
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
108
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 2 | bugFury Cutter steelIron HeadfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.4 s 1.8 charged | 93% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.4 s 1.8 charged | 91% HP left on average | |
| 5 | fireFire Spin steelIron HeadfireFire Blast | 9.933 | 100% | 7.7 s 1.9 charged | 93% HP left on average | |
| 6 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 9.636 | 100% | 7.4 s 1.8 charged | 92% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 9.593 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 9.593 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 9.593 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 9.593 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 9.593 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 12 | steelMetal Sound steelFlash CannonsteelMirror Shot | 9.574 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 9.522 | 100% | 7.9 s 2.0 charged | 91% HP left on average | |
| 14 | poisonAcid poisonGunk ShotrockRock Slide | 9.278 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | steelMetal Sound steelFlash CannonsteelMirror Shot | 9.159 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 16 | dragonDragon Breath steelIron HeaddragonDraco Meteor | 9.154 | 100% | 7.4 s 1.8 charged | 92% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.988 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 18 | dragonDragon Tail steelHeavy SlamgroundEarthquake | 8.985 | 100% | 7.9 s 2.0 charged | 90% HP left on average | |
| 19 | psychicConfusion steelDoom DesirefightingAura Sphere | 8.494 | 100% | 6.5 s 1.8 charged | 89% HP left on average | |
| 20 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 8.458 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.