Shadow Lileep counters
rockgrassGrass-type Male Grunt ยท slot 2Grunt
CP
2,772
Attack
204.6
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
108
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Infestation / Ancient Power
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 95% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | fireEmber fireOverheatghostNight Shade | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 6 | flyingPeck fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastfightingBrick Break | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | fightingLow Kick fightingFlying PressbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | steelMetal Sound fightingClose CombatfightingUpper Hand | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | fireEmber ghostShadow BallfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastflyingFly | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | flyingWing Attack fireOverheatflyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 14 | ghostHex fightingFocus BlastghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | bugBug Bite steelIron HeadfireFire Blast | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 16 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 8.0 s 1.0 charged | 91% HP left on average | |
| 17 | ghostHex fireBlast BurnghostShadow Ball | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 20 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 10.000 | 100% | 7.5 s 2.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.