Shadow Lileep counters
rockgrassGrass-type Male Grunt ยท slot 2Grunt
CP
2,772
Attack
204.6
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
108
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Acid / Grass Knot
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 95% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 96% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | bugFury Cutter steelIron HeadfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 5 | steelMetal Sound steelFlash CannonsteelMirror Shot | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | steelMetal Sound steelFlash CannonsteelMirror Shot | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 12 | steelMetal Sound steelHeavy SlamrockRock Slide | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 14 | psychicConfusion steelDoom DesirefightingAura Sphere | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 16 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 17 | steelMetal Claw steelIron HeadgroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 18 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 96% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceIcy Wind | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 20 | ghostHex fightingFocus BlastghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.