Shadow Lileep counters
rockgrassGrass-type Male Grunt ยท slot 2Grunt
CP
2,772
Attack
204.6
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
108
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Infestation / Grass Knot
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | flyingPeck fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 4 | fightingLow Kick fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | fightingLow Kick fightingClose CombaticeIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | bugFury Cutter steelIron HeadfightingSacred Sword | 10.000 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 9.438 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.083 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 11 | fightingLow Kick fightingFlying PressbugX-Scissor | 8.167 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | steelMetal Sound fightingClose CombatfightingUpper Hand | 7.944 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfireHeat Wave | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.786 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.762 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.762 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 17 | steelMetal Sound steelGyro BallfireOverheat | 7.450 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 7.444 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 19 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.393 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | psychicPsywave fightingSuperpowersteelHeavy Slam | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.