Shadow Tangela counters
grassGrass-type Male Grunt ยท slot 1Grunt
CP
4,819
Attack
338.2
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Infestation / Grass Knot
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombaticeIce Punch | 9.952 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | flyingPeck fireFlamethrowerfightingAura Sphere | 9.611 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick fightingClose CombaticeIce Punch | 8.708 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 7.741 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | fireEmber fireOverheatfireFire Punch | 7.429 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 7.208 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 9 | ghostHex fireBlast BurnfireFlamethrower | 7.179 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatbugX-Scissor | 6.958 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.900 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.750 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 14 | poisonPoison Jab fightingClose CombatfireFire Punch | 6.429 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 6.333 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 6.200 | 100% | 7.5 s 0.0 charged | 84% HP left on average | |
| 17 | flyingGust poisonSludge BombflyingAir Cutter | 6.179 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | flyingAir Slash steelIron HeadnormalBody Slam | 6.129 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 19 | fairyFairy Wind fireOverheatpoisonSludge | 6.042 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | fairyFairy Wind fireOverheatpoisonSludge | 6.042 | 100% | 6.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.