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PoGoBud

Shadow Phantump counters

ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Astonish / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Phantump
#PokemonMovesPowerWinsTimeResult
1
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
10.000
100%4.0 s
0.0 charged
91% HP left on average
2
Snorlax
ghostLick
dragonOutragesteelHeavy Slam
10.000
100%7.0 s
0.0 charged
90% HP left on average
3
Obstagoon
ghostLick
poisonGunk ShotnormalHyper Beam
10.000
100%7.0 s
0.0 charged
92% HP left on average
4
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
90% HP left on average
5
Staraptor
flyingGust
flyingBrave BirdflyingFly
9.889
100%4.0 s
0.0 charged
90% HP left on average
6
Dudunsparce
darkBite
rockRock SlidegroundDrill Run
9.875
100%5.5 s
1.0 charged
90% HP left on average
7
Bewear
ghostShadow Claw
darkPaybacknormalStomp
9.625
100%5.5 s
1.0 charged
90% HP left on average
8
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
9.625
100%5.5 s
1.0 charged
90% HP left on average
9
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
9.500
100%6.0 s
0.0 charged
89% HP left on average
10
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
9.136
100%4.0 s
0.0 charged
89% HP left on average
11
Shadow Staraptor
flyingGust
flyingBrave BirdflyingFly
8.900
100%4.0 s
0.0 charged
89% HP left on average
12
Lopunny
fightingLow Kick
ghostShadow BallfireFire Punch
8.278
100%5.5 s
1.0 charged
88% HP left on average
13
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
8.200
100%6.5 s
1.0 charged
88% HP left on average
14
Miltank
rockRollout
iceIce BeamsteelGyro Ball
8.083
100%6.5 s
1.0 charged
88% HP left on average
15
Shadow Snorlax
ghostLick
dragonOutragesteelHeavy Slam
8.028
100%6.0 s
0.0 charged
88% HP left on average
16
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.850
100%4.0 s
0.0 charged
87% HP left on average
17
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
7.500
100%5.0 s
0.0 charged
87% HP left on average
18
Grimmsnarl
darkSucker Punch
darkDark PulsedarkFoul Play
7.462
100%4.0 s
0.0 charged
87% HP left on average
19
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.444
100%5.0 s
1.0 charged
87% HP left on average
20
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
7.313
100%4.5 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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