Shadow Phantump counters
ghostgrassGrass-type Male Grunt · slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Astonish / Seed Bomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch flyingHurricanedarkDark Pulse | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostLick poisonGunk ShotnormalHyper Beam | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 5 | ghostLick dragonOutragesteelHeavy Slam | 9.966 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 6 | flyingGust flyingBrave BirdflyingFly | 9.889 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 7 | darkBite rockRock SlidegroundDrill Run | 9.875 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | ghostShadow Claw darkPaybacknormalStomp | 9.625 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | groundMud Shot darkCrunchgrassTrailblaze | 9.625 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | ghostLick darkNight SlashpoisonGunk Shot | 9.500 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 11 | darkSucker Punch darkPaybackfightingClose Combat | 9.136 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 12 | flyingGust flyingBrave BirdflyingFly | 8.900 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 13 | fightingLow Kick ghostShadow BallfireFire Punch | 8.278 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 14 | ghostLick dragonOutragesteelHeavy Slam | 8.028 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 7.850 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 7.810 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 17 | rockRollout iceIce BeamsteelGyro Ball | 7.760 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 18 | fireIncinerate fireOverheatdarkDark Pulse | 7.500 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 7.462 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 7.444 | 100% | 5.0 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.