Shadow Phantump counters
ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Seed Bomb
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 2 | ghostAstonish ghostShadow BallrockPower Gem | 10.000 | 100% | 4.5 s 0.0 charged | 95% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 4 | fireIncinerate fireBlast BurnghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 8 | ghostHex ghostPoltergeistghostShadow Punch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 9 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 10 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 11 | ghostShadow Claw steelIron HeadfightingSacred Sword | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 12 | electricSpark steelMagnet BombrockRock Slide | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 13 | dragonDragon Tail rockMeteor BeamrockStone Edge | 10.000 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 14 | ghostAstonish ghostPoltergeistghostShadow Punch | 9.944 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 15 | ghostAstonish ghostPoltergeistghostShadow Punch | 9.944 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 16 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.929 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 17 | ghostAstonish ghostShadow BalldragonOutrage | 9.889 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 18 | ghostAstonish ghostShadow BalliceIcy Wind | 9.852 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 19 | steelMetal Sound darkDark PulsedarkFoul Play | 9.750 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 20 | ghostAstonish ghostShadow BallgroundEarth Power | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.