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PoGoBud
Raid Hour · YveltalNext · 21h 27m

Shadow Phantump counters

ghostgrassGrass-type Male Grunt · slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Seed Bomb

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Phantump
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
2
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
2.0 charged
91% HP left on average
3
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
9.917
100%5.5 s
1.0 charged
90% HP left on average
4
Snorlax
ghostLick
dragonOutragesteelHeavy Slam
9.690
100%7.5 s
1.0 charged
90% HP left on average
5
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
9.636
100%4.0 s
0.0 charged
90% HP left on average
6
Dudunsparce
darkBite
rockRock SlidegroundDrill Run
9.583
100%5.5 s
1.0 charged
90% HP left on average
7
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
9.333
100%5.5 s
1.0 charged
89% HP left on average
8
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
8.864
100%4.0 s
0.0 charged
89% HP left on average
9
Shadow Obstagoon
ghostLick
poisonGunk ShotnormalHyper Beam
8.810
100%7.5 s
1.0 charged
89% HP left on average
10
Shadow Staraptor
flyingGust
flyingBrave BirdflyingFly
8.650
100%4.0 s
0.0 charged
88% HP left on average
11
Bewear
ghostShadow Claw
darkPaybacknormalStomp
8.296
100%5.5 s
1.0 charged
88% HP left on average
12
Shadow Snorlax
ghostLick
dragonOutragesteelHeavy Slam
7.806
100%6.0 s
0.0 charged
87% HP left on average
13
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.600
100%4.0 s
0.0 charged
87% HP left on average
14
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
7.571
100%6.5 s
2.0 charged
87% HP left on average
15
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
7.292
100%5.0 s
0.0 charged
86% HP left on average
16
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
7.207
100%6.5 s
2.0 charged
86% HP left on average
17
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
6.958
100%5.5 s
1.0 charged
86% HP left on average
18
Lopunny
fightingLow Kick
ghostShadow BallfireFire Punch
6.905
100%5.5 s
1.0 charged
86% HP left on average
19
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
6.676
100%4.5 s
1.0 charged
85% HP left on average
20
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
6.667
100%5.0 s
0.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.