Shadow Phantump counters
ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Astonish / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 3 | normalScratch fireFire PunchiceIce Punch | 9.917 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostLick dragonOutragesteelHeavy Slam | 9.690 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 9.636 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | darkBite rockRock SlidegroundDrill Run | 9.583 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | groundMud Shot darkCrunchgrassTrailblaze | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 8 | darkSucker Punch darkPaybackfightingClose Combat | 8.864 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 9 | ghostLick poisonGunk ShotnormalHyper Beam | 8.810 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 10 | flyingGust flyingBrave BirdflyingFly | 8.650 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 11 | ghostShadow Claw darkPaybacknormalStomp | 8.296 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | ghostLick dragonOutragesteelHeavy Slam | 7.806 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 7.600 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 14 | darkBite darkCrunchnormalHyper Beam | 7.571 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 15 | fireIncinerate fireOverheatdarkDark Pulse | 7.292 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 16 | rockRollout ghostShadow BallgrassSolar Beam | 7.207 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.958 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | fightingLow Kick ghostShadow BallfireFire Punch | 6.905 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.676 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirddarkPayback | 6.667 | 100% | 5.0 s 0.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.