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PoGoBud
Raid Hour · YveltalNext · 16h 35m

Shadow Phantump counters

ghostgrassGrass-type Male Grunt · slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Astonish / Shadow Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Phantump
#PokemonMovesPowerWinsTimeResult
1
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
8.300
100%6.5 s
1.0 charged
88% HP left on average
2
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
7.889
100%5.5 s
1.0 charged
87% HP left on average
3
Dudunsparce
darkBite
rockRock SlidegroundDrill Run
7.667
100%6.0 s
1.0 charged
87% HP left on average
4
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
7.444
100%5.5 s
1.0 charged
87% HP left on average
5
Shadow Obstagoon
ghostLick
poisonGunk ShotnormalHyper Beam
6.917
100%7.0 s
0.0 charged
86% HP left on average
6
Shadow Staraptor
flyingGust
flyingBrave BirdflyingFly
6.458
100%4.0 s
0.0 charged
85% HP left on average
7
Shadow Snorlax
ghostLick
dragonOutragesteelHeavy Slam
6.300
100%7.0 s
0.0 charged
84% HP left on average
8
Lopunny
fightingLow Kick
ghostShadow BallfireFire Punch
6.190
100%5.5 s
1.0 charged
84% HP left on average
9
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
6.182
100%4.0 s
0.0 charged
84% HP left on average
10
Miltank
rockRollout
iceIce BeamsteelGyro Ball
6.036
100%6.5 s
1.0 charged
83% HP left on average
11
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
5.958
100%6.5 s
1.0 charged
83% HP left on average
12
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
5.815
100%5.0 s
0.0 charged
83% HP left on average
13
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.667
100%4.5 s
1.0 charged
82% HP left on average
14
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
5.519
100%5.5 s
1.0 charged
82% HP left on average
15
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
5.303
100%5.0 s
1.0 charged
81% HP left on average
16
Bouffalant
groundMud Shot
bugMegahorngroundEarthquake
5.281
100%7.5 s
1.0 charged
81% HP left on average
17
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
5.278
100%5.0 s
0.0 charged
81% HP left on average
18
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
5.270
100%5.0 s
1.0 charged
81% HP left on average
19
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
5.231
100%4.0 s
0.0 charged
81% HP left on average
20
Maushold
groundMud Shot
darkCrunchfairyPlay Rough
5.222
100%5.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.