Shadow Fomantis counters
grassGrass-type Male Grunt ยท slot 1Grunt
CP
1,584
Attack
196.3
x1.2 Shadow
Defense
80.2
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Razor Leaf / Leaf BladeFury Cutter / Leaf BladeLeafage / Leaf BladeRazor Leaf / Energy BallFury Cutter / Energy BallLeafage / Energy BallRazor Leaf / Grass KnotFury Cutter / Grass KnotLeafage / Grass KnotRazor Leaf / TrailblazeFury Cutter / TrailblazeLeafage / Trailblaze
Best counters against Fury Cutter / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatfireBlast Burn | 10.000 | 100% | 2.5 s 0.0 charged | 91% HP left on average | |
| 2 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 2.5 s 0.0 charged | 95% HP left on average | |
| 3 | fireFire Spin fireOverheatfireBlast Burn | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 4 | fireFire Fang fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 5 | fireFire Fang fireFire BlastfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 6 | fireFire Fang fireFlamethrowerrockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 7 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 8 | fireFire Spin fireOverheatfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 9 | iceFrost Breath iceBlizzardflyingHurricane | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 10 | fireFire Spin fireOverheatflyingFly | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 11 | fireFire Spin fireOverheatflyingFly | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 12 | poisonPoison Jab fightingClose CombatbugX-Scissor | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 15 | fireFire Spin fireOverheatfireBlast Burn | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 16 | fireFire Spin fireOverheatfireBlast Burn | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 17 | fireFire Fang flyingFlyfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 18 | fireFire Fang flyingFlyfireFire Blast | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 19 | flyingAir Slash flyingDragon AscentflyingHurricane | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 20 | fireFire Spin fireBlast BurnfireFlamethrower | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.