Shadow Rhyperior counters
groundrockGiovanni ยท slot 2Boss
CP
10,596
Attack
520.0
x1.2 Shadow
Defense
249.6
x0.83 Shadow
HP
166
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 14 (averaged)Mud-Slap / SurfSmack Down / SurfMud-Slap / EarthquakeSmack Down / EarthquakeMud-Slap / Stone EdgeSmack Down / Stone EdgeMud-Slap / Skull BashSmack Down / Skull BashMud-Slap / SuperpowerSmack Down / SuperpowerMud-Slap / Breaking SwipeSmack Down / Breaking SwipeMud-Slap / Drill RunSmack Down / Drill Run
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.741 | 50% | 8.9 s 0.4 charged | 33% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.454 | 100% | 11.2 s 2.9 charged | 30% HP left on average | |
| 3 | dragonDragon Tail waterHydro PumpgroundEarth Power | 1.277 | 50% | 13.7 s 2.4 charged | 29% HP left on average | |
| 4 | waterWaterfall waterHydro PumpdragonOutrage | 1.255 | 50% | 8.9 s 0.4 charged | 25% HP left on average | |
| 5 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 1.201 | 50% | 11.4 s 1.3 charged | 25% HP left on average | |
| 6 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 1.191 | 50% | 9.5 s 0.4 charged | 14% HP left on average | |
| 7 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.176 | 50% | 7.3 s 0.4 charged | 23% HP left on average | |
| 8 | bugFury Cutter grassTrailblazebugBug Buzz | 1.158 | 50% | 8.1 s 1.5 charged | 27% HP left on average | |
| 9 | icePowder Snow iceIce BeamiceIcy Wind | 1.146 | 50% | 10.1 s 1.7 charged | 26% HP left on average | |
| 10 | dragonDragon Tail waterHydro PumpgroundEarth Power | 1.072 | 50% | 12.7 s 2.4 charged | 24% HP left on average | |
| 11 | icePowder Snow iceIce BeamiceIcy Wind | 1.061 | 50% | 9.4 s 1.6 charged | 24% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatflyingFly | 1.051 | 50% | 11.8 s 2.1 charged | 21% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.030 | 50% | 12.5 s 2.1 charged | 14% HP left on average | |
| 14 | groundMud Shot fightingSuperpowergroundBulldoze | 1.016 | 50% | 11.1 s 1.9 charged | 22% HP left on average | |
| 15 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 1.012 | 50% | 8.9 s 0.4 charged | 12% HP left on average | |
| 16 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.989 | 50% | 8.9 s 0.4 charged | 10% HP left on average | |
| 17 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 0.987 | 50% | 8.9 s 0.4 charged | 10% HP left on average | |
| 18 | grassRazor Leaf grassEnergy BallgrassSeed Bomb | 0.973 | 50% | 9.8 s 0.8 charged | 20% HP left on average | |
| 19 | darkSucker Punch darkDark PulseflyingHurricane | 0.956 | 50% | 12.0 s 1.7 charged | 19% HP left on average | |
| 20 | grassVine Whip grassLeaf BladegrassSeed Bomb | 0.947 | 50% | 10.2 s 1.9 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.