Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.203 | 40% | 11.1 s 1.5 charged | 15% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 1.019 | 50% | 7.5 s 0.5 charged | 12% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 0.880 | 30% | 9.3 s 1.1 charged | 7% HP left on average | |
| 4 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.789 | 0% | 7.2 s 0.2 charged | 0% HP left on average | |
| 5 | psychicConfusion psychicPsychicghostShadow Ball | 0.788 | 0% | 7.5 s 0.6 charged | 0% HP left on average | |
| 6 | psychicConfusion flyingBrave BirdflyingFly | 0.762 | 10% | 9.1 s 1.4 charged | 2% HP left on average | |
| 7 | psychicConfusion psychicPsystrikepsychicPsychic | 0.762 | 0% | 8.1 s 1.1 charged | 0% HP left on average | |
| 8 | psychicConfusion psychicPsychicgrassSolar Beam | 0.715 | 0% | 7.8 s 1.0 charged | 0% HP left on average | |
| 9 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.715 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.691 | 0% | 7.7 s 0.9 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfireFire Blast | 0.690 | 0% | 7.8 s 1.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicFuture SightpsychicPsychic | 0.666 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 13 | flyingGust flyingHurricaneflyingOblivion Wing | 0.641 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 14 | psychicConfusion fairyDazzling GleampsychicPsychic | 0.624 | 0% | 8.8 s 1.3 charged | 0% HP left on average | |
| 15 | flyingAir Slash flyingHurricanenormalHyper Beam | 0.620 | 0% | 7.7 s 0.8 charged | 0% HP left on average | |
| 16 | flyingGust flyingHurricaneflyingBleakwind Storm | 0.617 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicPsychicgrassSolar Beam | 0.592 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.592 | 0% | 7.8 s 1.1 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsyshockfireV-create | 0.581 | 0% | 9.1 s 2.1 charged | 0% HP left on average | |
| 20 | flyingGust flyingHurricaneflyingFly | 0.567 | 0% | 7.5 s 0.6 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.