Shadow Kangaskhan counters
normalGiovanni ยท slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.359 | 100% | 15.0 s 3.0 charged | 26% HP left on average | |
| 2 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.352 | 100% | 13.5 s 3.0 charged | 26% HP left on average | |
| 3 | normalQuick Attack fightingClose CombatfightingSacred Sword | 1.348 | 100% | 12.0 s 3.0 charged | 26% HP left on average | |
| 4 | fightingCounter fightingClose CombatflyingBrave Bird | 1.169 | 100% | 13.5 s 1.0 charged | 14% HP left on average | |
| 5 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 1.106 | 100% | 13.0 s 3.0 charged | 10% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.035 | 100% | 14.0 s 3.0 charged | 3% HP left on average | |
| 7 | fightingLow Kick fightingFlying PressflyingSky Attack | 1.019 | 100% | 12.0 s 3.0 charged | 2% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirdflyingFly | 0.987 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.916 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 10 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 0.865 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 11 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 0.858 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingBrick Break | 0.800 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 13 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.742 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.677 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.645 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingCross Chop | 0.639 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 0.632 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.626 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingUpper Hand | 0.626 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingRock Smash grassSolar BeamgrassGrass Knot | 0.619 | 0% | 11.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.