Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Hex / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 8.524 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | darkBite groundDrill RungroundDig | 7.433 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | psychicPsywave groundEarthquakesteelHeavy Slam | 7.351 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 4 | ghostLick darkNight SlashnormalHyper Beam | 7.160 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 5 | rockSmack Down groundHigh HorsepowerfireFire Punch | 6.970 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 6 | psychicPsywave groundEarthquakesteelHeavy Slam | 6.634 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 7 | darkBite darkCrunchnormalHyper Beam | 6.160 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 8 | rockRollout groundEarthquakeghostShadow Ball | 6.152 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 9 | darkBite darkCrunchgrassTrailblaze | 5.865 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 5.727 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 11 | groundMud-Slap groundDiggrassTrailblaze | 5.676 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 12 | rockSmack Down groundHigh HorsepowerfireFire Punch | 5.610 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 13 | rockRollout groundHigh HorsepowerelectricThunderbolt | 5.515 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.439 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 5.310 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 17 | groundMud-Slap groundEarthquakedarkCrunch | 5.270 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 18 | psychicExtrasensory ghostShadow BallghostNight Shade | 5.108 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 19 | groundSand Attack darkCrunchelectricWild Charge | 5.091 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 20 | groundMud-Slap groundDiggrassTrailblaze | 4.951 | 100% | 7.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.