Shadow Gengar counters
ghostpoisonGhost-type Male Grunt · slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Shadow Claw / Drain Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 9.048 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 7.308 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 3 | darkBite groundDrill RungroundDig | 5.780 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 5.780 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 5.698 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 5.583 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.306 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 8 | darkBite darkCrunchnormalHyper Beam | 5.290 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 9 | psychicPsywave groundEarthquakesteelHeavy Slam | 5.255 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 10 | normalScratch groundHigh HorsepowerfireFire Punch | 5.000 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 11 | rockRollout groundEarthquakeghostShadow Ball | 5.000 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 4.727 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 4.725 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 14 | dragonDragon Breath dragonOutrageflyingFly | 4.667 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 15 | darkBite darkBrutal SwingdarkCrunch | 4.568 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 16 | darkBite darkDark PulsewaterSurf | 4.556 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 17 | darkBite darkCrunchnormalHyper Beam | 4.556 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 18 | grassVine Whip darkDark PulsegrassPower Whip | 4.522 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 19 | rockRollout groundHigh HorsepowerelectricThunderbolt | 4.512 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 20 | groundMud-Slap groundDiggrassTrailblaze | 4.460 | 100% | 8.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.