Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.212 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 5.072 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.552 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 4.394 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | darkSnarl darkNight SlashsteelIron Head | 4.338 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 7 | steelMetal Sound darkDark PulsedarkFoul Play | 4.151 | 92% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.833 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 9 | ghostLick darkNight SlashnormalHyper Beam | 3.749 | 67% | 6.4 s 1.1 charged | 50% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 3.727 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 11 | darkSnarl darkNight SlashsteelIron Head | 3.564 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 12 | darkBite darkDark PulsedarkFoul Play | 3.314 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 13 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.247 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 14 | ghostLick darkNight SlashnormalHyper Beam | 3.131 | 67% | 6.4 s 1.1 charged | 47% HP left on average | |
| 15 | flyingPeck psychicPsyshockfireFlamethrower | 3.045 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 16 | fairyFairy Wind ghostShadow BallpsychicPsyshock | 3.010 | 100% | 5.9 s 1.2 charged | 62% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedarkCrunch | 2.838 | 100% | 6.5 s 1.4 charged | 59% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 2.830 | 100% | 5.0 s 0.0 charged | 63% HP left on average | |
| 19 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 2.648 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 20 | darkSnarl darkDark PulsedarkFoul Play | 2.609 | 75% | 7.6 s 1.3 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.