Shadow Froslass counters
iceghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Hex / Avalanche
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 6.0 s 1.0 charged | 92% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 4 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 5 | psychicPsywave steelHeavy SlamgroundEarthquake | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 6 | psychicPsywave steelHeavy SlamgroundEarthquake | 9.379 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 7 | darkBite darkCrunchnormalHyper Beam | 9.059 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 9.042 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 9 | rockRollout steelGyro BallgroundHigh Horsepower | 8.667 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.462 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 11 | rockRollout ghostShadow BallgrassSolar Beam | 8.120 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 12 | groundMud-Slap darkCrunchgroundEarthquake | 7.800 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 13 | rockRollout rockRock SlidegroundDrill Run | 7.690 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 14 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.483 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 15 | darkBite darkCrunchgrassTrailblaze | 7.483 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 7.333 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 7.222 | 100% | 6.0 s 1.0 charged | 86% HP left on average | |
| 18 | fightingDouble Kick darkPaybackelectricWild Charge | 7.143 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 19 | darkBite fireFire BlastdarkCrunch | 6.724 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 20 | groundSand Attack darkCrunchelectricWild Charge | 6.720 | 100% | 6.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.