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PoGoBud
Raid Hour · YveltalNext · 18h 12m

Shadow Froslass counters

iceghostGhost-type Male Grunt · slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Froslass
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.357
100%4.5 s
1.0 charged
88% HP left on average
2
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
7.120
100%5.5 s
1.0 charged
86% HP left on average
3
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
7.120
100%5.5 s
1.0 charged
86% HP left on average
4
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
6.880
100%7.0 s
1.0 charged
85% HP left on average
5
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
6.806
100%8.5 s
2.0 charged
85% HP left on average
6
Victini
normalQuick Attack
fireV-createfireOverheat
6.700
100%5.5 s
1.0 charged
85% HP left on average
7
Shadow Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
6.622
100%6.5 s
2.0 charged
85% HP left on average
8
Shadow Alolan Sandslash
ghostShadow Claw
steelGyro BalldarkNight Slash
6.560
100%5.5 s
1.0 charged
85% HP left on average
9
Alolan Sandslash
ghostShadow Claw
steelGyro BalldarkNight Slash
6.560
100%7.5 s
2.0 charged
85% HP left on average
10
Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.483
100%8.5 s
2.0 charged
85% HP left on average
11
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.065
100%7.0 s
1.0 charged
84% HP left on average
12
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.972
100%8.5 s
2.0 charged
83% HP left on average
13
Shadow Walrein
icePowder Snow
waterWater PulsegroundEarthquake
5.811
100%7.5 s
2.0 charged
83% HP left on average
14
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
5.743
100%5.5 s
1.0 charged
83% HP left on average
15
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfairyMoonblast
5.581
100%7.5 s
2.0 charged
82% HP left on average
16
Shadow Regice
normalLock-On
groundEarthquakeelectricThunder
5.548
100%7.5 s
2.0 charged
82% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
5.480
100%8.5 s
2.0 charged
82% HP left on average
18
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
5.467
100%5.5 s
1.0 charged
82% HP left on average
19
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
5.432
100%6.5 s
2.0 charged
82% HP left on average
20
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
5.371
100%5.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.