Shadow Cofagrigus counters
ghostGhost-type Male Grunt · slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Dark Pulse
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 7.179 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 6.750 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 6.700 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 5.906 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | darkBite darkDark PulsedarkFoul Play | 4.311 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 7 | fireIncinerate darkFoul PlaydarkCrunch | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 8 | steelBullet Punch darkNight SlashsteelIron Head | 3.880 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 3.464 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 10 | fireIncinerate darkFoul PlaydarkCrunch | 3.280 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BalldarkFoul Play | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | ghostShadow Claw darkCrunchwaterHydro Cannon | 2.967 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 13 | dragonDragon Tail darkNight SlashdragonDragon Claw | 2.964 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 2.733 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 15 | psychicPsywave darkFoul PlaypsychicPsybeam | 2.571 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.343 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | darkSucker Punch darkPaybackfightingDynamic Punch | 2.284 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 18 | darkBite darkDark PulsegrassPower Whip | 2.122 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 19 | darkSucker Punch grassLeaf BladegrassSolar Beam | 2.024 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 20 | ghostLick darkNight SlashpoisonGunk Shot | 2.000 | 100% | 10.5 s 2.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.