Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Astonish / Psychic
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 7.917 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 6.129 | 100% | 10.0 s 2.0 charged | 84% HP left on average | |
| 3 | normalScratch groundHigh HorsepowerfireFire Punch | 6.125 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 5.583 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 5.583 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | psychicPsywave groundEarthquakedragonOutrage | 5.255 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 7 | ghostLick groundEarthquakedragonOutrage | 5.255 | 100% | 11.0 s 2.0 charged | 81% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 4.846 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 4.786 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 10 | ghostLick ghostShadow BallgrassSolar Beam | 4.778 | 100% | 9.0 s 1.0 charged | 79% HP left on average | |
| 11 | dragonDragon Breath dragonOutragedragonDragon Pulse | 4.667 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 12 | darkSucker Punch darkDark PulsegrassGrass Knot | 4.556 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 13 | rockSmack Down groundHigh HorsepowerfireFire Punch | 4.455 | 100% | 10.5 s 2.0 charged | 78% HP left on average | |
| 14 | darkBite darkDark PulsegrassPower Whip | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.300 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 16 | darkSucker Punch darkDark PulseflyingHurricane | 4.212 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 4.200 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 18 | ghostShadow Claw darkPaybackfightingSuperpower | 4.200 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 19 | ghostLick darkCrunchelectricWild Charge | 3.956 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 20 | darkBite groundDrill RunrockRock Slide | 3.885 | 100% | 12.0 s 3.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.