Shadow Sableye counters
darkghostGhost-type Male Grunt · slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Dazzling Gleam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 9.240 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | ghostAstonish groundDrill RunrockRock Slide | 7.900 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.933 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.750 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 6.643 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.500 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 13 | dragonDragon Tail dragonDragon ClawdarkCrunch | 6.367 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 6.200 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 15 | flyingPeck flyingFlyflyingDrill Peck | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 16 | fightingDouble Kick grassLeaf BladerockStone Edge | 5.875 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 5.778 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.714 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 20 | flyingPeck flyingBrave BirdflyingDrill Peck | 5.680 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.