Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Dazzling Gleam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsywave groundEarthquakedragonOutrage | 9.690 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 3 | psychicPsywave groundEarthquakesteelHeavy Slam | 9.367 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 4 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 8.960 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 8.409 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 6 | normalScratch fairyPlay RoughgroundHigh Horsepower | 8.207 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 7 | ghostAstonish groundDrill RunrockRock Slide | 7.667 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.467 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | rockRollout grassSolar BeamgroundEarthquake | 7.207 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 10 | groundMud-Slap groundEarthquakedarkCrunch | 6.966 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.733 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | darkBite fairyDisarming VoicefireFire Blast | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | darkBite grassGrass KnotdarkDark Pulse | 6.625 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 15 | normalYawn fairyPlay RoughgroundEarthquake | 6.568 | 100% | 10.5 s 2.0 charged | 85% HP left on average | |
| 16 | steelMetal Sound darkDark PulsedarkFoul Play | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 17 | groundMud Shot bugMegahorngroundEarthquake | 6.483 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 18 | rockRollout groundHigh HorsepowerelectricThunderbolt | 6.483 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 6.312 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 20 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.306 | 100% | 4.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.