Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 6.034 | 100% | 7.4 s 1.2 charged | 80% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 5.704 | 100% | 5.7 s 1.2 charged | 82% HP left on average | |
| 3 | normalScratch groundHigh HorsepowerfireFire Punch | 5.701 | 100% | 6.3 s 1.2 charged | 79% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.190 | 100% | 6.5 s 1.2 charged | 81% HP left on average | |
| 5 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 6 | psychicPsywave groundEarthquakedragonOutrage | 4.871 | 100% | 8.7 s 1.7 charged | 75% HP left on average | |
| 7 | ghostAstonish groundDrill RunrockRock Slide | 4.861 | 100% | 6.7 s 1.2 charged | 74% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 4.652 | 100% | 6.7 s 1.2 charged | 78% HP left on average | |
| 9 | ghostLick darkNight SlashpoisonGunk Shot | 4.602 | 100% | 9.8 s 1.8 charged | 75% HP left on average | |
| 10 | normalScratch fairyPlay RoughgroundHigh Horsepower | 4.525 | 100% | 7.6 s 1.7 charged | 74% HP left on average | |
| 11 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.344 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 12 | psychicPsywave dragonOutragesteelHeavy Slam | 4.306 | 100% | 8.1 s 1.7 charged | 72% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 4.268 | 100% | 6.8 s 1.2 charged | 76% HP left on average | |
| 14 | darkBite dragonOutragegroundBulldoze | 4.190 | 100% | 7.8 s 1.7 charged | 76% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.080 | 100% | 5.5 s 1.2 charged | 70% HP left on average | |
| 16 | rockRollout grassSolar BeamgroundEarthquake | 3.732 | 100% | 8.7 s 1.7 charged | 69% HP left on average | |
| 17 | darkBite fairyDisarming VoicefireFire Blast | 3.639 | 100% | 6.7 s 1.2 charged | 67% HP left on average | |
| 18 | dragonDragon Breath dragonOutrageflyingFly | 3.622 | 100% | 6.6 s 1.2 charged | 66% HP left on average | |
| 19 | groundMud-Slap groundDignormalBody Slam | 3.551 | 100% | 8.7 s 1.7 charged | 65% HP left on average | |
| 20 | groundMud-Slap dragonOutragedarkCrunch | 3.499 | 100% | 8.7 s 1.7 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.