Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 8.737 | 100% | 8.0 s 2.0 charged | 89% HP left on average | |
| 2 | ghostAstonish groundDrill RunrockRock Slide | 7.962 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 3 | psychicPsywave groundEarthquakedragonOutrage | 7.000 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 4 | psychicPsywave groundEarthquakesteelHeavy Slam | 6.811 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 6.640 | 100% | 9.5 s 2.0 charged | 85% HP left on average | |
| 6 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 6.484 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 7 | normalPound fairyDazzling GleamelectricWild Charge | 6.016 | 100% | 14.5 s 3.0 charged | 83% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.893 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.839 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 11 | dragonDragon Breath dragonOutrageflyingFly | 5.654 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 12 | steelMetal Sound darkDark PulsedarkFoul Play | 5.645 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 13 | groundMud Shot bugMegahorngroundEarthquake | 5.452 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 14 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 5.226 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 15 | rockRollout grassSolar BeamgroundEarthquake | 5.222 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 16 | groundMud-Slap grassTrailblazegroundDig | 5.222 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 17 | rockRollout groundHigh HorsepowerelectricThunderbolt | 5.121 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 19 | darkSnarl darkDark PulsedarkBrutal Swing | 5.028 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 20 | groundMud-Slap groundEarthquakedarkCrunch | 5.028 | 100% | 8.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.