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PoGoBud

Shadow Sableye counters

darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Shadow Claw / Foul Play

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sableye
#PokemonMovesPowerWinsTimeResult
1
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
8.737
100%8.0 s
2.0 charged
89% HP left on average
2
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
7.962
100%6.5 s
2.0 charged
87% HP left on average
3
Snorlax
psychicPsywave
groundEarthquakedragonOutrage
7.000
100%8.5 s
2.0 charged
86% HP left on average
4
Shadow Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
6.811
100%8.0 s
2.0 charged
85% HP left on average
5
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
6.640
100%9.5 s
2.0 charged
85% HP left on average
6
Bewear
ghostShadow Claw
fightingSuperpowerfightingDrain Punch
6.484
100%6.5 s
2.0 charged
85% HP left on average
7
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
5.893
100%5.0 s
1.0 charged
83% HP left on average
8
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
5.839
100%6.5 s
2.0 charged
83% HP left on average
9
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
5.731
100%5.5 s
2.0 charged
83% HP left on average
10
Drampa
dragonDragon Breath
dragonOutrageflyingFly
5.654
100%7.0 s
2.0 charged
82% HP left on average
11
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
5.645
100%5.5 s
2.0 charged
82% HP left on average
12
Bouffalant
groundMud Shot
bugMegahorngroundEarthquake
5.452
100%7.5 s
2.0 charged
82% HP left on average
13
Ursaring
ghostShadow Claw
fairyPlay RoughgrassTrailblaze
5.226
100%6.5 s
2.0 charged
81% HP left on average
14
Lickilicky
rockRollout
grassSolar BeamgroundEarthquake
5.222
100%8.5 s
2.0 charged
81% HP left on average
15
Oinkologne
groundMud-Slap
grassTrailblazegroundDig
5.222
100%8.5 s
2.0 charged
81% HP left on average
16
Miltank
rockRollout
groundHigh HorsepowerelectricThunderbolt
5.121
100%10.0 s
2.0 charged
80% HP left on average
17
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.100
100%4.5 s
1.0 charged
80% HP left on average
18
Alolan Muk
darkSnarl
darkDark PulsedarkBrutal Swing
5.028
100%6.5 s
2.0 charged
80% HP left on average
19
Kangaskhan
groundMud-Slap
groundEarthquakedarkCrunch
5.028
100%8.5 s
2.0 charged
80% HP left on average
20
Pidgeot
flyingWing Attack
flyingBrave BirdflyingHurricane
4.935
100%7.5 s
2.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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