Shadow Sableye counters
darkghostGhost-type Male Grunt · slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Drain Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.292 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | ghostAstonish groundDrill RunrockRock Slide | 6.677 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 6.640 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 6.146 | 100% | 10.0 s 2.0 charged | 84% HP left on average | |
| 5 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.893 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsywave groundEarthquakedragonOutrage | 5.860 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.839 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 8 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.731 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 9 | dragonDragon Breath dragonOutrageflyingFly | 5.654 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 10 | steelMetal Sound darkDark PulsesteelIron Head | 5.645 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.156 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.100 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 13 | darkBite fairyDisarming VoicefireFire Blast | 4.865 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 4.806 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 15 | normalYawn fairyPlay RoughgroundEarthquake | 4.739 | 100% | 10.5 s 2.0 charged | 79% HP left on average | |
| 16 | normalQuick Attack fairyDazzling GleamelectricThunderbolt | 4.730 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 17 | groundMud Shot bugMegahorngroundEarthquake | 4.694 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 18 | ghostShadow Claw darkPaybackfightingSuperpower | 4.674 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 19 | rockRollout grassSolar BeamgroundEarthquake | 4.585 | 100% | 10.0 s 2.0 charged | 78% HP left on average | |
| 20 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 4.568 | 100% | 7.0 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.