Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Fire Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 9.450 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | darkSnarl darkNight SlashsteelIron Head | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite darkDark PulsedarkFoul Play | 9.100 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | steelBullet Punch darkNight SlashsteelIron Head | 9.100 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 8.900 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | darkSucker Punch darkPaybackfightingDynamic Punch | 8.591 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 9 | darkBite darkDark PulsegrassPower Whip | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 10 | steelMetal Sound darkDark PulsedarkFoul Play | 7.560 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | dragonDragon Tail darkBrutal SwingdarkCrunch | 7.479 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashfairyMoonblast | 7.409 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastelectricThunder | 6.867 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 16 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 6.417 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 17 | darkBite darkCrunchgroundEarthquake | 6.380 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 6.300 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 19 | darkFeint Attack darkDark PulsedarkFoul Play | 6.276 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.