Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 9.176 | 100% | 5.0 s 1.1 charged | 89% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 9.169 | 100% | 5.6 s 1.1 charged | 88% HP left on average | |
| 3 | dragonDragon Tail darkCrunchgroundEarthquake | 6.376 | 100% | 6.4 s 1.5 charged | 78% HP left on average | |
| 4 | ghostLick darkNight SlashpoisonGunk Shot | 6.336 | 100% | 6.6 s 1.5 charged | 80% HP left on average | |
| 5 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 5.971 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | darkBite darkDark PulsegrassPower Whip | 5.632 | 100% | 6.6 s 1.5 charged | 73% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.481 | 100% | 6.4 s 1.5 charged | 75% HP left on average | |
| 8 | ghostLick darkNight SlashpoisonGunk Shot | 5.422 | 100% | 6.6 s 1.5 charged | 76% HP left on average | |
| 9 | dragonDragon Tail darkNight SlashdragonDragon Claw | 5.360 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 10 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 5.182 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 11 | rockRollout ghostShadow BallgrassSolar Beam | 4.844 | 100% | 6.4 s 1.5 charged | 75% HP left on average | |
| 12 | dragonDragon Tail darkNight SlashdragonDragon Claw | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 13 | psychicPsywave groundEarthquakedragonOutrage | 4.464 | 100% | 8.4 s 1.8 charged | 72% HP left on average | |
| 14 | ghostAstonish groundDrill RunrockRock Slide | 4.408 | 100% | 6.4 s 1.5 charged | 72% HP left on average | |
| 15 | darkBite darkCrunchnormalHyper Beam | 4.201 | 100% | 6.6 s 1.5 charged | 66% HP left on average | |
| 16 | darkFeint Attack darkDark PulsedarkFoul Play | 4.196 | 100% | 7.6 s 1.8 charged | 70% HP left on average | |
| 17 | normalScratch groundHigh HorsepowerfireFire Punch | 4.055 | 100% | 7.8 s 1.8 charged | 66% HP left on average | |
| 18 | psychicConfusion psychicPsyshockelectricThunderbolt | 4.054 | 100% | 6.4 s 1.5 charged | 70% HP left on average | |
| 19 | darkBite darkCrunchfireFire Blast | 3.894 | 100% | 7.3 s 1.5 charged | 67% HP left on average | |
| 20 | darkBite darkDark PulsegrassGrass Knot | 3.714 | 100% | 6.6 s 1.5 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.