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PoGoBud

Shadow Dusclops counters

ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Hex / Shadow Punch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Dusclops
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
2.0 charged
91% HP left on average
2
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
10.000
100%6.0 s
2.0 charged
94% HP left on average
3
Meloetta (Aria)
psychicConfusion
psychicPsyshockelectricThunderbolt
10.000
100%6.0 s
2.0 charged
92% HP left on average
4
Zygarde (Complete)
dragonDragon Tail
darkCrunchgroundEarthquake
10.000
100%6.0 s
2.0 charged
92% HP left on average
5
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
10.000
100%6.0 s
2.0 charged
91% HP left on average
6
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
10.000
100%6.0 s
2.0 charged
93% HP left on average
7
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
10.000
100%6.0 s
2.0 charged
91% HP left on average
8
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
10.000
100%7.0 s
2.0 charged
92% HP left on average
9
Ursaring
ghostShadow Claw
fairyPlay RoughgrassTrailblaze
10.000
100%7.0 s
2.0 charged
91% HP left on average
10
Kecleon
darkSucker Punch
darkFoul PlayghostShadow Sneak
10.000
100%7.0 s
2.0 charged
91% HP left on average
11
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
10.000
100%7.0 s
2.0 charged
91% HP left on average
12
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%7.0 s
2.0 charged
95% HP left on average
13
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%7.0 s
2.0 charged
95% HP left on average
14
Zarude
darkBite
darkDark PulsegrassPower Whip
10.000
100%7.0 s
2.0 charged
91% HP left on average
15
Furfrou
darkBite
darkDark PulsegrassGrass Knot
10.000
100%7.0 s
2.0 charged
92% HP left on average
16
Shadow Ursaluna
rockSmack Down
groundHigh HorsepowerfireFire Punch
10.000
100%7.5 s
2.0 charged
91% HP left on average
17
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%8.0 s
2.0 charged
93% HP left on average
18
Snorlax
psychicPsywave
groundEarthquakedragonOutrage
10.000
100%8.5 s
2.0 charged
94% HP left on average
19
Stoutland
ghostLick
darkCrunchelectricWild Charge
10.000
100%8.5 s
2.0 charged
90% HP left on average
20
Shadow Snorlax
psychicPsywave
groundEarthquakedragonOutrage
10.000
100%8.5 s
2.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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