Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Shadow Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | darkSnarl darkNight SlashsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 9.450 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 9.450 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 8.667 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | poisonPoison Jab darkBrutal SwingrockStone Edge | 6.933 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 9 | grassLeafage darkNight SlashgrassFrenzy Plant | 6.640 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkSucker Punch darkNight SlashfairyPlay Rough | 6.280 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 6.063 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.643 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 5.389 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 5.233 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.233 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | dragonDragon Tail darkNight SlashdragonDragon Claw | 5.188 | 100% | 5.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.