Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.1 charged | 91% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 9.875 | 100% | 5.6 s 1.1 charged | 90% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 9.561 | 100% | 5.0 s 1.1 charged | 90% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 9.465 | 100% | 5.0 s 1.1 charged | 89% HP left on average | |
| 5 | darkBite darkDark PulsegrassPower Whip | 8.488 | 100% | 6.6 s 1.5 charged | 88% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 8.375 | 100% | 5.0 s 1.1 charged | 88% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.191 | 100% | 6.4 s 1.5 charged | 88% HP left on average | |
| 8 | ghostLick darkNight SlashpoisonGunk Shot | 8.058 | 100% | 6.6 s 1.5 charged | 89% HP left on average | |
| 9 | ghostLick darkNight SlashpoisonGunk Shot | 8.058 | 100% | 6.6 s 1.5 charged | 89% HP left on average | |
| 10 | normalScratch groundHigh HorsepowerfireFire Punch | 7.489 | 100% | 7.8 s 1.8 charged | 86% HP left on average | |
| 11 | psychicPsywave groundEarthquakedragonOutrage | 7.476 | 100% | 8.4 s 1.8 charged | 86% HP left on average | |
| 12 | darkSucker Punch darkDark PulseflyingHurricane | 7.368 | 100% | 7.6 s 1.8 charged | 86% HP left on average | |
| 13 | psychicPsywave groundEarthquakedragonOutrage | 7.204 | 100% | 8.4 s 1.8 charged | 85% HP left on average | |
| 14 | darkSnarl darkDark PulsedarkBrutal Swing | 7.130 | 100% | 6.4 s 1.5 charged | 86% HP left on average | |
| 15 | normalScratch groundHigh HorsepowerfireFire Punch | 6.943 | 100% | 7.8 s 1.8 charged | 83% HP left on average | |
| 16 | rockRollout ghostShadow BallgrassSolar Beam | 6.921 | 100% | 8.4 s 1.8 charged | 83% HP left on average | |
| 17 | ghostShadow Claw darkPaybackfightingSuperpower | 6.888 | 100% | 8.7 s 1.8 charged | 84% HP left on average | |
| 18 | darkBite darkCrunchnormalHyper Beam | 6.793 | 100% | 8.8 s 1.8 charged | 82% HP left on average | |
| 19 | darkBite darkCrunchnormalHyper Beam | 6.712 | 100% | 6.6 s 1.5 charged | 82% HP left on average | |
| 20 | ghostAstonish groundDrill RunrockRock Slide | 6.704 | 100% | 8.0 s 1.8 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.