Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Hex / Shadow Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 6.852 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 5.968 | 100% | 7.0 s 2.0 charged | 83% HP left on average | |
| 3 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 5.697 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 5.404 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 5.174 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 6 | dragonDragon Tail darkNight SlashdragonDragon Claw | 4.879 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 7 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 4.821 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 8 | darkBite darkCrunchnormalHyper Beam | 4.297 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 9 | rockSmack Down groundHigh HorsepowerfireFire Punch | 4.250 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 10 | darkBite darkCrunchnormalHyper Beam | 4.184 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 11 | rockRollout ghostShadow BallgrassSolar Beam | 4.180 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 12 | dragonDragon Tail darkNight SlashdragonDragon Claw | 4.128 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 13 | ghostAstonish groundDrill RunrockRock Slide | 4.107 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 14 | groundMud-Slap darkCrunchgroundEarthquake | 3.811 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 15 | ghostLick darkCrunchelectricWild Charge | 3.761 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 16 | groundMud Shot groundEarthquakebugMegahorn | 3.760 | 100% | 10.0 s 2.0 charged | 73% HP left on average | |
| 17 | darkBite darkCrunchgrassTrailblaze | 3.733 | 100% | 9.5 s 2.0 charged | 73% HP left on average | |
| 18 | ghostShadow Claw darkPaybackfightingSuperpower | 3.556 | 100% | 9.0 s 2.0 charged | 72% HP left on average | |
| 19 | psychicConfusion psychicPsyshockelectricThunderbolt | 3.545 | 100% | 6.0 s 2.0 charged | 72% HP left on average | |
| 20 | flyingAir Slash flyingBrave BirdflyingFly | 3.482 | 100% | 7.5 s 2.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.