Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 9.172 | 100% | 5.0 s 1.1 charged | 89% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 8.009 | 100% | 5.0 s 1.1 charged | 88% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 7.744 | 100% | 7.3 s 1.5 charged | 87% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 7.619 | 100% | 5.6 s 1.1 charged | 87% HP left on average | |
| 5 | darkBite darkDark PulsedarkFoul Play | 7.327 | 100% | 5.6 s 1.1 charged | 86% HP left on average | |
| 6 | ghostLick darkNight SlashpoisonGunk Shot | 7.290 | 100% | 6.6 s 1.5 charged | 85% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 7.255 | 100% | 5.0 s 1.1 charged | 86% HP left on average | |
| 8 | psychicPsywave groundEarthquakedragonOutrage | 6.977 | 100% | 8.4 s 1.8 charged | 83% HP left on average | |
| 9 | normalScratch groundHigh HorsepowerfireFire Punch | 6.953 | 100% | 7.8 s 1.8 charged | 82% HP left on average | |
| 10 | darkBite darkDark PulsegrassPower Whip | 6.936 | 100% | 6.6 s 1.5 charged | 85% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 6.841 | 100% | 5.0 s 1.1 charged | 85% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.740 | 100% | 6.4 s 1.5 charged | 85% HP left on average | |
| 13 | psychicPsywave groundEarthquakedragonOutrage | 6.581 | 100% | 8.4 s 1.8 charged | 81% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 6.554 | 100% | 5.0 s 1.1 charged | 85% HP left on average | |
| 15 | darkSucker Punch darkDark PulseflyingHurricane | 6.069 | 100% | 7.6 s 1.8 charged | 83% HP left on average | |
| 16 | darkBite darkCrunchnormalHyper Beam | 5.964 | 100% | 7.3 s 1.5 charged | 79% HP left on average | |
| 17 | normalScratch groundHigh HorsepowerfireFire Punch | 5.871 | 100% | 7.8 s 1.8 charged | 78% HP left on average | |
| 18 | darkSnarl darkDark PulsedarkBrutal Swing | 5.480 | 100% | 6.4 s 1.5 charged | 81% HP left on average | |
| 19 | ghostShadow Claw darkPaybackfightingSuperpower | 5.225 | 100% | 8.7 s 1.8 charged | 80% HP left on average | |
| 20 | psychicConfusion psychicPsyshockelectricThunderbolt | 5.134 | 100% | 6.4 s 1.5 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.