Shadow Dusclops counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Shadow Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 8.750 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | darkSnarl darkNight SlashsteelIron Head | 8.450 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 8.250 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 7.292 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 6.875 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 6.464 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 8 | poisonPoison Jab darkBrutal SwingrockStone Edge | 5.171 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | fireIncinerate darkFoul PlaydarkCrunch | 4.767 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 4.694 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 11 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 4.225 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunderbolt | 3.886 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 14 | dragonDragon Tail darkNight SlashdragonDragon Claw | 3.600 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 17 | ghostShadow Claw darkCrunchwaterHydro Cannon | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | ghostLick darkNight SlashpoisonGunk Shot | 3.320 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 19 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 20 | electricThunder Shock electricWild ChargeelectricThunder | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.