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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Cofagrigus counters

ghostGhost-type Male Grunt · slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Dark Pulse

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cofagrigus
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
10.000
100%5.5 s
1.0 charged
93% HP left on average
3
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%6.0 s
1.0 charged
92% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%6.0 s
1.0 charged
92% HP left on average
5
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
90% HP left on average
6
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
10.000
100%6.5 s
1.0 charged
94% HP left on average
7
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%7.5 s
1.0 charged
90% HP left on average
8
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
10.000
100%7.5 s
1.0 charged
91% HP left on average
9
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
9.889
100%5.0 s
1.0 charged
90% HP left on average
10
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
9.867
100%8.0 s
1.0 charged
90% HP left on average
11
Zarude
darkBite
darkDark PulsegrassPower Whip
9.750
100%6.5 s
1.0 charged
90% HP left on average
12
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
9.100
100%6.5 s
1.0 charged
89% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
8.800
100%8.0 s
1.0 charged
89% HP left on average
14
Bisharp
darkSnarl
darkDark PulsesteelIron Head
8.750
100%6.5 s
1.0 charged
89% HP left on average
15
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
8.667
100%5.5 s
1.0 charged
88% HP left on average
16
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
8.556
100%5.5 s
1.0 charged
88% HP left on average
17
Shadow Malamar
psychicPsywave
darkFoul PlaypsychicPsybeam
8.450
100%9.0 s
1.0 charged
88% HP left on average
18
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
8.100
100%6.5 s
1.0 charged
88% HP left on average
19
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
8.048
100%5.5 s
1.0 charged
88% HP left on average
20
Krookodile
darkSnarl
darkCrunchgroundEarthquake
7.583
100%6.5 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.