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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Cofagrigus counters

ghostGhost-type Male Grunt · slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Shadow Claw / Dark Pulse

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cofagrigus
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.179
100%5.0 s
1.0 charged
86% HP left on average
2
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.750
100%5.0 s
1.0 charged
85% HP left on average
3
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
6.700
100%5.5 s
1.0 charged
85% HP left on average
4
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.700
100%6.0 s
1.0 charged
85% HP left on average
5
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.906
100%5.0 s
1.0 charged
83% HP left on average
6
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
4.311
100%5.5 s
1.0 charged
77% HP left on average
7
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
4.100
100%5.5 s
1.0 charged
76% HP left on average
8
Shadow Pangoro
steelBullet Punch
darkNight SlashsteelIron Head
3.880
100%5.5 s
1.0 charged
74% HP left on average
9
Shadow Salamence
dragonDragon Tail
dragonDraco MeteordarkBrutal Swing
3.464
100%5.0 s
1.0 charged
71% HP left on average
10
Shadow Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
3.280
100%5.5 s
1.0 charged
70% HP left on average
11
Hisuian Zoroark
ghostShadow Claw
ghostShadow BalldarkFoul Play
3.000
100%5.5 s
1.0 charged
67% HP left on average
12
Shadow Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
2.967
100%5.5 s
1.0 charged
66% HP left on average
13
Shadow Haxorus
dragonDragon Tail
darkNight SlashdragonDragon Claw
2.964
100%5.0 s
1.0 charged
66% HP left on average
14
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.733
100%5.5 s
1.0 charged
63% HP left on average
15
Shadow Malamar
psychicPsywave
darkFoul PlaypsychicPsybeam
2.571
100%5.5 s
1.0 charged
61% HP left on average
16
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.343
100%5.5 s
1.0 charged
57% HP left on average
17
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingDynamic Punch
2.284
100%7.5 s
2.0 charged
56% HP left on average
18
Zarude
darkBite
darkDark PulsegrassPower Whip
2.122
100%6.5 s
2.0 charged
53% HP left on average
19
Shadow Victreebel
darkSucker Punch
grassLeaf BladegrassSolar Beam
2.024
100%5.5 s
1.0 charged
51% HP left on average
20
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
2.000
100%10.5 s
2.0 charged
50% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.