Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 7.306 | 100% | 5.7 s 1.0 charged | 86% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 6.864 | 100% | 8.7 s 1.6 charged | 85% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 6.809 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 6.658 | 100% | 5.7 s 1.0 charged | 84% HP left on average | |
| 5 | darkBite darkDark PulsegrassPower Whip | 6.581 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 6.528 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | darkSnarl darkDark PulsedarkFoul Play | 6.469 | 100% | 6.5 s 1.2 charged | 84% HP left on average | |
| 8 | ghostLick darkNight SlashpoisonGunk Shot | 6.247 | 100% | 10.3 s 1.7 charged | 84% HP left on average | |
| 9 | darkSucker Punch darkPaybackflyingFly | 6.205 | 100% | 7.5 s 1.3 charged | 81% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 6.124 | 100% | 7.5 s 1.3 charged | 81% HP left on average | |
| 11 | normalScratch groundHigh HorsepowerfireFire Punch | 5.687 | 100% | 7.6 s 1.3 charged | 81% HP left on average | |
| 12 | ghostLick groundEarthquakedragonOutrage | 4.940 | 100% | 10.8 s 1.7 charged | 79% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 4.891 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 14 | psychicPsywave groundEarthquakedragonOutrage | 4.763 | 100% | 9.3 s 1.6 charged | 78% HP left on average | |
| 15 | psychicConfusion psychicPsyshockelectricThunderbolt | 4.535 | 100% | 8.6 s 1.6 charged | 77% HP left on average | |
| 16 | darkBite darkCrunchgroundEarthquake | 4.493 | 100% | 9.3 s 1.6 charged | 77% HP left on average | |
| 17 | ghostLick ghostShadow BallgrassSolar Beam | 4.383 | 100% | 9.3 s 1.6 charged | 77% HP left on average | |
| 18 | dragonDragon Breath dragonOutragedragonDragon Pulse | 4.034 | 100% | 7.6 s 1.3 charged | 74% HP left on average | |
| 19 | rockSmack Down groundHigh HorsepowerfireFire Punch | 3.942 | 100% | 11.0 s 1.7 charged | 73% HP left on average | |
| 20 | ghostLick darkCrunchelectricWild Charge | 3.824 | 100% | 8.2 s 1.6 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.