Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Energy Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick groundEarthquakedragonOutrage | 5.478 | 100% | 11.0 s 2.0 charged | 82% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 5.469 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 5.355 | 100% | 11.5 s 2.0 charged | 81% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 5.143 | 100% | 9.5 s 2.0 charged | 81% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 5.030 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 6 | ghostShadow Claw darkPaybackfightingSuperpower | 4.674 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 4.583 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 8 | darkSucker Punch darkPaybackflyingFly | 4.378 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 9 | normalScratch groundHigh HorsepowerfireFire Punch | 4.347 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 10 | ghostLick darkCrunchelectricWild Charge | 4.306 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 11 | darkBite darkDark PulsegrassPower Whip | 4.209 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 12 | flyingWing Attack flyingBrave BirdflyingFly | 4.189 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 13 | rockSmack Down groundHigh HorsepowerfireFire Punch | 4.176 | 100% | 11.5 s 2.0 charged | 76% HP left on average | |
| 14 | darkBite darkBrutal SwingdarkCrunch | 4.070 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 15 | darkSnarl darkDark PulsedarkFoul Play | 4.070 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 16 | ghostShadow Claw darkPaybackfightingSuperpower | 4.020 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 17 | darkSucker Punch darkDark PulseflyingHurricane | 3.878 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 18 | ghostAstonish darkCrunchfireFire Blast | 3.673 | 100% | 10.0 s 2.0 charged | 73% HP left on average | |
| 19 | fireIncinerate darkDark PulsefireOverheat | 3.651 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 20 | psychicConfusion psychicPsyshockelectricThunderbolt | 3.500 | 100% | 8.5 s 2.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.