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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Yamask counters

ghostGhost-type Male Grunt · slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%4.0 s
0.0 charged
95% HP left on average
2
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%5.0 s
0.0 charged
94% HP left on average
3
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%5.0 s
0.0 charged
96% HP left on average
4
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%6.0 s
0.0 charged
95% HP left on average
5
Necrozma (Dawn Wings)
ghostShadow Claw
ghostMoongeist BeamdarkDark Pulse
10.000
100%6.0 s
0.0 charged
91% HP left on average
6
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
10.000
100%7.0 s
0.0 charged
93% HP left on average
7
Shadow Metagross
ghostShadow Claw
steelFlash CannongroundEarthquake
10.000
100%7.0 s
0.0 charged
93% HP left on average
8
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
10.000
100%7.0 s
0.0 charged
91% HP left on average
9
Metagross
ghostShadow Claw
steelFlash CannongroundEarthquake
10.000
100%8.0 s
0.0 charged
91% HP left on average
10
Tyranitar
rockSmack Down
darkCrunchrockStone Edge
10.000
100%9.0 s
0.0 charged
90% HP left on average
11
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
95% HP left on average
12
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
13
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
91% HP left on average
14
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
94% HP left on average
15
Pawniard
bugFury Cutter
darkNight SlashsteelIron Head
10.000
100%5.0 s
1.0 charged
92% HP left on average
16
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
95% HP left on average
17
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
18
Pangoro
darkSnarl
darkNight SlashsteelIron Head
10.000
100%5.0 s
1.0 charged
90% HP left on average
19
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
95% HP left on average
20
Thievul
darkSnarl
darkNight SlashfairyPlay Rough
10.000
100%5.0 s
1.0 charged
92% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.