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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Yamask counters

ghostGhost-type Male Grunt · slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Astonish / Ominous Wind

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Dudunsparce
darkBite
groundDrill RunrockRock Slide
10.000
100%5.5 s
1.0 charged
92% HP left on average
2
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
93% HP left on average
3
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
10.000
100%6.5 s
1.0 charged
90% HP left on average
5
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
94% HP left on average
6
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
92% HP left on average
7
Bouffalant
groundMud Shot
groundEarthquakebugMegahorn
9.700
100%7.5 s
1.0 charged
90% HP left on average
8
Shadow Bewear
ghostShadow Claw
darkPaybacknormalStomp
9.625
100%5.5 s
1.0 charged
90% HP left on average
9
Greedent
darkBite
darkCrunchgrassTrailblaze
9.625
100%6.5 s
1.0 charged
90% HP left on average
10
Meloetta (Aria)
normalQuick Attack
psychicPsyshockelectricThunderbolt
9.571
100%5.5 s
1.0 charged
90% HP left on average
11
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
9.125
100%5.0 s
0.0 charged
89% HP left on average
12
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
9.095
100%5.0 s
1.0 charged
89% HP left on average
13
Maushold
groundMud Shot
darkCrunchfairyPlay Rough
9.056
100%5.5 s
1.0 charged
89% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.000
100%4.5 s
1.0 charged
89% HP left on average
15
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
8.722
100%4.0 s
0.0 charged
89% HP left on average
16
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
8.375
100%5.0 s
1.0 charged
88% HP left on average
17
Noctowl
flyingWing Attack
ghostShadow BallghostNight Shade
8.375
100%6.5 s
1.0 charged
88% HP left on average
18
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
8.200
100%6.5 s
1.0 charged
88% HP left on average
19
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
8.190
100%5.5 s
1.0 charged
88% HP left on average
20
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.875
100%5.0 s
1.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.