Skip to content
PoGoBud

Shadow Yamask counters

ghostGhost-type Male Grunt ยท slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Shadow Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%4.0 s
0.0 charged
94% HP left on average
2
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%5.0 s
0.0 charged
93% HP left on average
3
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%6.0 s
0.0 charged
92% HP left on average
4
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%6.0 s
0.0 charged
94% HP left on average
5
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
10.000
100%7.0 s
0.0 charged
93% HP left on average
6
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
10.000
100%7.0 s
0.0 charged
90% HP left on average
7
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
95% HP left on average
8
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
9
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
95% HP left on average
10
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
93% HP left on average
11
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
12
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
13
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
95% HP left on average
14
Thievul
darkSnarl
darkNight SlashfairyPlay Rough
10.000
100%5.0 s
1.0 charged
91% HP left on average
15
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
10.000
100%5.5 s
1.0 charged
92% HP left on average
16
Malamar
psychicPsywave
darkFoul PlaypsychicPsybeam
10.000
100%5.5 s
1.0 charged
94% HP left on average
17
Shadow Malamar
psychicPsywave
darkFoul PlaypsychicPsybeam
10.000
100%5.5 s
1.0 charged
94% HP left on average
18
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
10.000
100%5.5 s
1.0 charged
94% HP left on average
19
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
10.000
100%5.5 s
1.0 charged
92% HP left on average
20
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
97% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme