Skip to content
PoGoBud
Raid Hour · YveltalNext · 21h 28m

Shadow Yamask counters

ghostGhost-type Male Grunt · slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Astonish / Dark Pulse

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
90% HP left on average
3
Dudunsparce
darkBite
groundDrill RunrockRock Slide
9.857
100%5.5 s
1.0 charged
90% HP left on average
4
Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
9.000
100%7.0 s
1.0 charged
89% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
8.875
100%7.0 s
1.0 charged
89% HP left on average
6
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
8.300
100%6.5 s
1.0 charged
88% HP left on average
7
Shadow Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
7.875
100%7.0 s
1.0 charged
87% HP left on average
8
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
7.833
100%6.5 s
1.0 charged
87% HP left on average
9
Meloetta (Aria)
normalQuick Attack
psychicPsyshockelectricThunderbolt
7.292
100%5.5 s
1.0 charged
86% HP left on average
10
Greedent
darkBite
darkCrunchgrassTrailblaze
7.179
100%6.5 s
1.0 charged
86% HP left on average
11
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
7.150
100%6.5 s
1.0 charged
86% HP left on average
12
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
6.917
100%5.0 s
1.0 charged
86% HP left on average
13
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
6.800
100%4.5 s
1.0 charged
85% HP left on average
14
Maushold
groundMud Shot
darkCrunchfairyPlay Rough
6.714
100%5.5 s
1.0 charged
85% HP left on average
15
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.481
100%5.0 s
1.0 charged
85% HP left on average
16
Noctowl
flyingWing Attack
ghostShadow BallghostNight Shade
6.250
100%6.5 s
1.0 charged
84% HP left on average
17
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
6.208
100%5.5 s
1.0 charged
84% HP left on average
18
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
6.182
100%4.0 s
0.0 charged
84% HP left on average
19
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.111
100%5.0 s
1.0 charged
84% HP left on average
20
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
6.033
100%5.0 s
1.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.