Shadow Sandygast counters
ghostgroundGhost-type Male Grunt ยท slot 1Grunt
CP
2,650
Attack
230.3
x1.2 Shadow
Defense
135.7
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Sand TombMud Shot / Sand TombSand Attack / Sand TombAstonish / Shadow BallMud Shot / Shadow BallSand Attack / Shadow BallAstonish / Earth PowerMud Shot / Earth PowerSand Attack / Earth PowerAstonish / Scorching SandsMud Shot / Scorching SandsSand Attack / Scorching Sands
Best counters against Mud Shot / Scorching Sands
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterOrigin PulsewaterHydro Pump | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 2 | waterWaterfall waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 4 | bugFury Cutter grassTrailblazedarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 5 | bugFury Cutter grassTrailblazedarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 6 | darkBite darkBrutal SwinggroundEarth Power | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 7 | darkBite darkBrutal SwinggroundEarth Power | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 8 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 9 | dragonDragon Tail waterHydro PumpdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 96% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 11 | electricThunder Shock flyingDrill PeckfireHeat Wave | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 12 | flyingPeck ghostShadow BallpsychicPsyshock | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 13 | fairyFairy Wind grassSolar BeamgrassEnergy Ball | 10.000 | 100% | 5.5 s 1.0 charged | 97% HP left on average | |
| 14 | fairyFairy Wind grassSolar BeamgrassEnergy Ball | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 15 | flyingWing Attack darkNight SlashgroundDig | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 16 | flyingWing Attack waterHydro PumpwaterWeather Ball (Water) | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 17 | iceFrost Breath iceBlizzardiceIce Beam | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 18 | icePowder Snow iceBlizzardiceIce Beam | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 19 | darkSucker Punch darkPaybackflyingBrave Bird | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 20 | grassMagical Leaf grassLeaf StormpsychicPsychic | 10.000 | 100% | 7.0 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.